Fictional games and utopia
نویسندگان
چکیده
This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part worlds. These games cannot - or at least not originally meant actually played. The article’s objective is explore how can function as utopian devices. Drawing game studies, studies sf the first half introduces notion provides an initial articulation their potential. second focuses, instead, analysis one (science-)fictional particular: Azad, described Iain M. Banks’s 1988 novel Player Games. instrumental clarifying qualities inherent activity play such its being uncertain contingent. By presenting relationships power through a (and, finally, game), Azad serve reminder every socio-political situation even most dystopian ones ultimately indeterminate retains possibility change.
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ژورنال
عنوان ژورنال: Science Fiction Film and Television
سال: 2021
ISSN: ['1754-3770', '1754-3789']
DOI: https://doi.org/10.3828/sfftv.2021.13